A bespoke 2D digital game asset in the shape of a campaign map for a Community Campaign, 'Flame and Shadow', for the Songs of Conquest game. It has been tailored to depict the story written by the client. This commission illustrates a region called 'Southern Nasmir', representing a mix of woodlands, three small villages, a mountain range, a river, a lake, and even a small desert where a wizard's tower stands. The 2D game asset has been designed to successfully imitate the map being hand-drawn on real paper.
I created this set of digital assets for Flame and Shadow, a winner of community campaign contest for Songs of Conquest — a turn-based strategy game inspired by 90s classics like Heroes of Might and Magic. The campaign is available here.
The commission comprised a full campaign map of the region of Southern Nasmir — woodlands, villages, a mountain range, a river and lake, and a small desert crowned by a wizard's tower — designed to feel hand-drawn on real paper, along with two full-body character portraits for the inventory and recruitment screens and a set of three character portraits. All assets were painted digitally, designed to feel hand-drawn on real paper.
Working to the client's brief, I designed each asset around the game environment it would live in: the layout of the panels, the colours and tones of the existing game assets, and — most importantly — the story they would support.
Below, you can see the assets as they appear in the game.
If you're building a world of your own — a game, a campaign, a story that needs illustrating — get in touch about commissions. And if thoughtful sci-fi comics are more your thing, join me free on Patreon to read mine first.

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